


Interestingly, the reboot has also begun airing in the nation where it all started - Japan - as of early 2018. The remake is notable for being the first animated series to air on ABC Family (who aired the original back when they were known as CBN Cable in the early 80's) since around 2005. In 2011, a computer-animated reboot of the series was produced. In between the two series of Superbook, there was also a third, separate series called Flying House that focused more on stories from the New Testament, primarily the ministry of Jesus Christ. To find her, Chris' cousin Uriah (Uri for short Sho's brother Yuu in Japanese) and Gizmo (now a fully functioning robot even outside Super Book, with a built-in computer for recall purposes) regularly travel back in time to find her, adding an overarching plot arc to the second series. Unfortunately, Chris' dog Ruffles accidentally gets lost in time in the process. This somehow transferred Superbook's powers to the computer, allowing anyone who wanted to see into the past.

The second series ( Superbook II, or Pasokon Travel Tanteidan) took place two years after the first and had Superbook accidentally fall on a computer keyboard.

To date, it's been localized into 43 different languages, and claims as many as 500 million total television viewers, making it one of the most widely distributed Japanese animated shows ever. Originally, the series' scope was merely limited to its aim of introducing Japanese viewers to Christianity and giving the then-up and coming CBN-Cable a flagship original animated show to fill its kids' programming slots in the US, but after apparent breakthrough success with both audiences (CBN claims over 8 million viewers tuned in at a time during its Japanese prime-time run), it was soon dubbed into a dozen more languages in the hopes of marketing the series to even more countries previously devoid of Christian childrens' content. Once an Episode, they (accompanied by Chris's toy robot Gizmo, who becomes a fully functioning robot during their adventures) travel within Superbook to experience one of the Biblical stories it contains and learn from them the morals each tale has to teach.
